Recreation Programming 8th ed.
Recreation Programming: Designing, Staging, and Managing the Delivery of Leisure Experiences incorporates information and techniques based on current knowledge about experiencing leisure and the current professional techniques and practices that programmers need to learn and master to design, stage, evaluate, and manage leisure experiences in any organization including government, commercial, and not-for-profit agencies.
This book teaches the programmer to design and stage program services by learning the theory and techniques of recreation programming including (1) basic leisure theory that explains how leisure is experienced; (2) the generic structure of situated activity systems in which social interaction produces leisure experiences; (3) how programs are designed; and (4) procedures and techniques that programmers use to stage, evaluate, and manage recreation programs in a variety of agencies.
In addition to teaching at the higher education level, the authors have programmed recreation for people with disabilities and youth and have served as community center director and assistant director of recreation.
1 Basic Programming Concepts
2 How Individuals Experience Leisure
3 Six Key Elements of a Situated Activity System
4 Developing Leisure Products in the Experience Economy
5 Collaborating in Developing an Organization’s Strategy
6 Developing the Agency’s Programming Mission
7 Developing Strategic Directions
8 Obtaining Participant Input
9 Writing Program Design and Outcome Statements
10 Program Design
11 From BBP to Intentionally Designed Leisure Experiences
12 Creative Programming
13 Preparing the Program Plan
14 Techniques for Program Promotion
15 Registration Procedures
16 Staffing and Supervising Program Operations
17 Developing a Program Pricing Philosophy
18 Determining Program Costs
19 Pricing Program Services
20 Program Evaluation Techniques
21 Developing a Comprehensive Evaluation System
22 Making Decisions About Program Services